10-06-2026, 08:00 AM
The Phantom Targets Part 2 update gives ARC Raiders players another focused event progression path built around glitched Wasps and experimental combat. Steps 4 and 5 emphasize gathering specialized components, while Step 6 provides a simple but unusual fireworks challenge. If you want to make steady progress, understanding the sources of ARC Raiders Items is more useful than relying on random exploration.
Exploring Steps 4, 5, and 6
Part 2 represents the next section of the Phantom Targets investigation and includes three objectives. Step 4 asks for glitched Wasp parts, Step 5 introduces higher-tier collection requirements, and Step 6 ends the sequence with a combat trial.
The first two objectives can take the most time because they require specific materials. The final stage is comparatively short if you use the right setup.
Planning your progression around these differences can help you avoid spending too much time on low-value activities.
Creating Erratic Wasp Encounters
Snitch Scanners are the centerpiece of the recommended farming method. Players can hunt Snitches around places such as Blue Gate and the Buried City. After defeating them, the scanners they provide can be activated to generate erratic Wasp encounters.
This is valuable because erratic Wasps are connected to the glitched materials required by the event. Instead of hoping to encounter them while completing unrelated objectives, you can intentionally create opportunities to farm them.
A repeated scanner route is also useful for solo players because it provides a predictable routine. Groups can make the process even more efficient by coordinating who handles the scanners and who prepares for the incoming ARC enemies.
Completing Step 4
The Step 4 collection list includes ARC Power Converters, Transmitters, and Phased Arrays. These components should be treated as your main targets during the early part of the event.
Keep track of which materials you have already collected. This prevents repeated farming for items that are no longer needed and gives you a clearer idea of when it is safe to extract.
It is also worth leaving some inventory space open before starting a dedicated Wasp run. Event materials can accumulate quickly during successful encounters, and a full inventory can force you to make unnecessary decisions in the middle of an expedition.
Moving Into Step 5
Step 5 requires Light Rings, Circuitry, and Thermo Lining. These higher-tier components may come from different sources, so flexibility is important.
Certain resources can be gathered from specific targets, while others can be crafted. If you have accumulated a large supply of crafting ingredients during previous runs, check your recipes before going back into the field.
Crafting can save time when only one or two components are missing. On the other hand, targeted farming remains useful for materials that are difficult or expensive to produce through crafting.
Completing the Final Experiment
Step 6 requires 100 damage to a flying ARC using Fireworks. A Firefly provides a convenient target for this objective.
First, damage the Firefly's wings so it becomes incapacitated. Then deploy a Barricade Kit near it and place a Fireworks Box on top of the disabled target. Detonate the fireworks to register the required damage.
The important part is controlling the target before using the fireworks. Trying to complete the objective against an active flying ARC can make the challenge unnecessarily awkward.
Reaching the Event Rewards
For players considering buy ARC Items, the Phantom Targets objectives also provide a useful way to understand which materials are currently valuable for event progression. Efficient farming comes from controlling encounters, prioritizing the required components, and using crafting when it saves a trip.
Once all three stages are completed, the investigation reaches its current endpoint. Rewards such as the Anomalia Outfit and Tick Hunter set give collectors an extra reason to finish the entire sequence rather than stopping after the material-gathering stages.
Exploring Steps 4, 5, and 6
Part 2 represents the next section of the Phantom Targets investigation and includes three objectives. Step 4 asks for glitched Wasp parts, Step 5 introduces higher-tier collection requirements, and Step 6 ends the sequence with a combat trial.
The first two objectives can take the most time because they require specific materials. The final stage is comparatively short if you use the right setup.
Planning your progression around these differences can help you avoid spending too much time on low-value activities.
Creating Erratic Wasp Encounters
Snitch Scanners are the centerpiece of the recommended farming method. Players can hunt Snitches around places such as Blue Gate and the Buried City. After defeating them, the scanners they provide can be activated to generate erratic Wasp encounters.
This is valuable because erratic Wasps are connected to the glitched materials required by the event. Instead of hoping to encounter them while completing unrelated objectives, you can intentionally create opportunities to farm them.
A repeated scanner route is also useful for solo players because it provides a predictable routine. Groups can make the process even more efficient by coordinating who handles the scanners and who prepares for the incoming ARC enemies.
Completing Step 4
The Step 4 collection list includes ARC Power Converters, Transmitters, and Phased Arrays. These components should be treated as your main targets during the early part of the event.
Keep track of which materials you have already collected. This prevents repeated farming for items that are no longer needed and gives you a clearer idea of when it is safe to extract.
It is also worth leaving some inventory space open before starting a dedicated Wasp run. Event materials can accumulate quickly during successful encounters, and a full inventory can force you to make unnecessary decisions in the middle of an expedition.
Moving Into Step 5
Step 5 requires Light Rings, Circuitry, and Thermo Lining. These higher-tier components may come from different sources, so flexibility is important.
Certain resources can be gathered from specific targets, while others can be crafted. If you have accumulated a large supply of crafting ingredients during previous runs, check your recipes before going back into the field.
Crafting can save time when only one or two components are missing. On the other hand, targeted farming remains useful for materials that are difficult or expensive to produce through crafting.
Completing the Final Experiment
Step 6 requires 100 damage to a flying ARC using Fireworks. A Firefly provides a convenient target for this objective.
First, damage the Firefly's wings so it becomes incapacitated. Then deploy a Barricade Kit near it and place a Fireworks Box on top of the disabled target. Detonate the fireworks to register the required damage.
The important part is controlling the target before using the fireworks. Trying to complete the objective against an active flying ARC can make the challenge unnecessarily awkward.
Reaching the Event Rewards
For players considering buy ARC Items, the Phantom Targets objectives also provide a useful way to understand which materials are currently valuable for event progression. Efficient farming comes from controlling encounters, prioritizing the required components, and using crafting when it saves a trip.
Once all three stages are completed, the investigation reaches its current endpoint. Rewards such as the Anomalia Outfit and Tick Hunter set give collectors an extra reason to finish the entire sequence rather than stopping after the material-gathering stages.

